By Robertson Allen
America’s electronic Army is an ethnographic research of the hyperlink among interactive leisure and army energy, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising organizations, and an array of protection contracting businesses that labored to supply the legit U.S. military online game, America’s Army. Allen uncovers the equipment in which gaming applied sciences akin to America’s military, with army investment and issues, have interaction in a militarization of yankee society that constructs everybody, even nonplayers of video games, as digital infantrymen to be had for deployment.
America’s electronic Army examines the army’s wish for “talented” squaddies in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over top practices in army recruiting; and the occasionally overlapping cultures of avid gamers, video game builders, and soldiers.
Allen finds how binary categorizations akin to soldier as opposed to civilian, battle as opposed to video game, paintings as opposed to play, and digital as opposed to genuine turn into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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Additional resources for America's Digital Army: Games at Work and War (Anthropology of Contemporary North America)
America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen